Something Strange

Belladonna Publishing have just announced the release date for Strange Little Girls: 14 March! It contains my story “Pretty Jennie Greenteeth”, which explores the perils of underestimating both middle sisters and stories told to scare children.

Here’s what editors Camilla Bruce and Liv Lingborn have to say about the anthology:

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Strange Little Girls

Strange Little Girls are made of sugar and spice, and something not quite as nice…
The strange little girls are orphans and changelings, suburban princesses, housewives, nuns and monsters. They are quirky and sweet, terrifying and heartbreaking. All of them a little lost, brimming with their own uniqueness.
In this strange little book of nineteen tales, Lotte goes swimming with her new fishy friends, Rin is freshly dug up, D’arcy strikes a bargain with the midnight mailman and Adelaide enters the mysterious House of Infinite Diversions. Our girls must fasten their bonnets and straighten their skirts to battle otherworldly dangers and challenging circumstances, internal struggles and doubts – and maybe find out who they really are.

Strange Little Girls is now available for pre-order from Amazon if you are quick!

Research Rabbit Holes #8 – with David Versace

Research Rabbit Holes can be fabulously inspirational, or horribly time wasting. They can take you in directions that are wildly irrelevant to your story, or can help you add layers of authenticity and meaning to your work. In this series of blog posts I’m sharing some of my favourite journeys down these Research Rabbit Holes, and I’ve also asked some other writers about their experiences falling into these diabolical black holes of eternal fascination.

20140809_150443This week’s guest is David Versace. I urge you to look out his stuff if you haven’t seen it before, because what comes out of his brain is often startlingly original and beautifully written. By way of example, and because he’s too modest to mention it below (or maybe he forgot), you can read his latest story, the flash piece Incidental, on Evil Girlfriend Media.

Tell me a little bit about your latest story and what sort of research you needed to do to write this story.

The story is called “Silver the Moon in Ascension”; it’s a military adventure about magic robots fighting against werewolves. Stop that, I’m serious! As you can probably tell, it’s a secondary world fantasy, so I didn’t need to dive too deep on the research for this one. This was a Wikipedia-skim over the history of alchemy; the general beliefs behind alchemy, the purported qualities of various base metals, their symbolic significance and in particular the weird rivalries and status games of its practitioners. Much of it has been (ahem) transmuted for story purposes, but the real stuff is more than weird enough for future use.

How does research fit into your writing process? Do you research first, then write, or do you research as you write?

With short stories, about half the time something cool I’ve read will prompt further reading and inspire a few ideas – and more reading. The rest of the time the general idea might come first and then I will realise I know nothing about international currency exchange laws or how a dog pound works, and then I hit the books. I try not to kill my writing momentum by going off to research, but sometimes it’s unavoidable. I find it’s usually better to know enough about what I’m describing before I start than it is to rewrite after I discover I was completely wrong.

Is research a distraction or an inspiration?

Both. So very much both. Many of my best ideas have sparked from an “I did not know that” moment – especially when I take an occasional plummet into some corner of history or another. On the other hand, nothing puts the brakes on a story draft like the sudden realisation that you have no idea how the pre-Columbian Mayan economy operated, and your story hinges on whether they kept bees.

(Just an example. I know almost nothing about the Mayans…but now I have an urge to visit the library).

When you’re writing secondary-world or alternate-world stories, how does real-world research contribute to your world-building?

The real world is a pretty good resource when you’re making up a secondary world. The fact that the Mayans kept bees (or not) is a delicious detail that could open all sorts of avenues for your dragon-ravaged, kite-riding fantasy culture. I like to grab cool details from all over the place and then figure out how they could plausibly work together. Semi-plausibly, maybe. If you squint. Those small details, extrapolated outwards, can shape societies and economies and ecologies in ways you’d never expect.

What was the weirdest thing you had to research?    

Over the last couple of years I have spent a lot more time thinking about the economics and politics of different track gauges – the distance between the rails on a train track – than I would ever have expected to.  Those weighty contemplations have had sadly little bearing on the train story that originally prompted them.

Now that you bring it up, I have a dark suspicion I may have wasted quite a lot of my time.

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Next

David Versace (www.davidversace.com) writes fantasy and science fiction in Canberra, Australia. His work appears in the CSFG anthology “Next” and in the forthcoming anthologies “The Lane of Unusual Traders” (Tiny Owl Workshop) and “At the Edge” (Paper Road Press).

He is a member of the Canberra Speculative Fiction Guild, who can vouch for his whereabouts on the night in question. He is a voracious consumer of speculative fiction, comics, wine, and television drama. He is teaching himself basic coding, bass guitar and how to write novels.

His heartfelt dream is to stop drifting aimlessly through the Australia Public Service, where he has worked for over 20 years. Until the dream becomes reality, he remains focused on corporate governance, risk management and business continuity, the sexy invisible lifeblood of well-regulated government.

He lives with his wife Fiona and two children. They tolerate his interests with patient good humour.

Down the Research Rabbit Hole #7 – with Ian McHugh

Research Rabbit Holes can be fabulously inspirational, or horribly time wasting. They can take you in directions that are wildly irrelevant to your story, or can help you add layers of authenticity and meaning to your work. In this series of blog posts I’m sharing some of my favourite journeys down these Research Rabbit Holes, and I’ve also asked some other writers about their experiences falling into these diabolical black holes of eternal fascination.

IanThis week’s guest is Ian McHugh, who sports what is surely one of the most resplendent beards in the Australian speculative fiction scene. His writing speaks for itself and has featured in publications such as Asimov’s, Clockwork Phoenix and Beneath Ceaseless Skies. He is renowned as a blunt and fearless (and therefore extremely useful) beta reader, and his critiques often start with a variation of: “Your story starts here on page 3.” He can frequently be found running workshops at the ACT Writers Centre, or teaching at the University of Canberra.

Tell me a little bit about your latest book/story and what sort of research you needed to do to write this story.

I’m currently writing a secondary world fantasy novel with early modern technology – steam engines and gunpowder weapons and whatnot – combined with magic. It’s not steampunk, I just wanted to step away from the standard medieval-era for adventure fantasy. So, I needed to know early steam technology, firearms and artillery, as well as naval warfare in the transition from sail to steam, siege warfare with early cannons and (because it’s a magical secondary world) golems.

What was the most interesting or surprising thing your research turned up?

This current project started with canals. The canal infrastructure from the early industrial revolution in Britain was incredible. They had actual mechanical lifts – not locks, lifts – for barges, where the barge would go into a gated tub and be lifted, water and all, straight up a cliff, with a counterweight tub coming down. So, that canal infrastructure became a bigger part of the story as I wrote, and a number of the pivotal moments in the story are built around canal things.

How does research fit into your writing process? Do you research first, then write, or do you research as you write?

I tend to research big things before I start writing, then research details as I go. As such, research is important to both my writing process and my procrastination process. It also means I do a fair bit of backtracking to retrofit corrected details as I write, so forward progress some days can be slow even if I’m working hardly rather than hardly working.

Is research a distraction or an inspiration?

I think once you have writer-brain, everything and anything can become research and inspiration. Generally speaking, research is inspiration. Research is also incredibly distracting. So many rabbit holes to disappear down! For example: I recently wanted to know if a 1700s era cannon was in an elevated position – on top of a wall, say – how close to the foot of the wall could it shoot? How did they shoot downwards? Could a cannon’s barrel be declined to shoot downwards? Was it ever the done thing? I lost hours. Found a multiplicity of blogs and rants and treatises and articles and instructional manuals about the optimum angle of elevation for maximum effective range for every kind of cannon and carronade and culverin and mortar and firestick. But what about when the other fellas are nearly at the bottom of the wall? I know they used a cotton bung to stop the cannonball rolling out when the gun was pointed down, but beyond that, I’m as ignorant as when I started.

When you’re writing secondary-world or alternate-world stories, how does real-world research contribute to your world-building?

Something like how to shoot artillery from the top of a wall might seem like a detail I could write around, but it’s the little details that can catch you. If I want to have my characters defend a fortress when both sides have artillery, I need to know what the actual real strategies were for both attacking and defending a fortress with artillery. Just because it’s a secondary world, I can’t just make shit up that sounds good to me, because it will probably be completely wrong. Whatever secondary world you’re writing, it’s going to have a lot of real-world stuff in it. You have to get that stuff right first, if you want your secondary world to have any kind of credibility, then figure out how your magic and dragons and whatevs fit in with it and change it.

Tell me about a time when your research threw up something that changed your story or a character.

I think you need to approach research with the expectation that it’s going to change your story, because research is a critical part of the process of developing and refining your story idea. And, if you’re like me and keep researching as you write, it’s also part of your drafting process. As such, every bit of research tends to have consequential changes for my plots and scenes and worlds. Less so with characters, I think, unless they’re non-human (and I find a cool way to pimp them up some more) or based on historical figures (and I turn up an interesting factoid about the real person).

I have a draft of a historical fantasy novel currently filed in the Cry For Help folder, which featured a version of Peter Lalor, the leader of the Eureka Stockade gold miners’ rebellion. I originally conceived him as a fairly idealistic figure, but then reading about the real man, I discovered that, after leading this rebellion to demand democratic rights for gold miners, he became a member of parliament and voted against those rights. Although the men he led to take up arms were Chartists and other advocates of democracy, Lalor wasn’t. He was a republican and a liberal, but not a democrat. Given that the conceit of my novel is, in part, “what if Lalor’s rebellion was successful?”, this tidbit threw up some interesting questions. So my version of Lalor now became a kind of Australian Robespierre and his rebellion/revolution followed the template of the French Revolution – including the Terror. Suddenly my character had way more depth and a way more interesting arc.

Have you ever researched something that made you abandon a story idea?

I said before that research is inspiration. Sometimes it’s also an obstacle or a roadblock. I don’t know that I’ve ever abandoned a story because of something my research turned up, but research often turns up inconvenient bits of knowledge that then need to be accounted for. In my story (deep breath) Extracted journal notes for an ethnography of bnebene nomad culture, I conceived an alien species with five genders. Initially, I just said they had three available sex chromosomes which could be paired in five viable combinations. But then I read about the other non-chromosomal ways that gender is determined in nature, like temperature variance and haplodiploidy (look it up), so I had to not only have my scientist protagonist consider those possibilities as well, but I had to consider for myself whether they were more realistic than what I’d proposed.

What was the weirdest thing you had to research?    

Research for stories is often esoteric, but I think it’s only weird to other people. If you’re geeking out on it, it never seems weird. And if you’re (if I’m) researching for a story, then you’re (I’m) probably geeking out. You just end up knowing a lot of unusual factoids – for my recent story Demons Enough I decided I needed to know how much blood is in an adult human (five litres, for anyone who’s interested). Knowing it wasn’t critical for the story (read it, you’ll see) and finding it out didn’t change how I told the story, but I was geeking out on the story, so I wanted to know. Not weird at all, see?

What kind of research have you needed to do for stuff that doesn’t exist? How do you approach that?

If you’re writing speculative fiction of any kind you’re always researching for stuff that doesn’t exist. I think most of the time, you’re riffing on what’s real – extrapolating technology or politics, mashing things together to make a monster, filing off the serial numbers from some meditative technique and saying that’s what you do to work magic. And if you’re not riffing on what’s real, you’re probably riffing on something someone else made up before. So, for me, I don’t think there’s a difference in the research approach – writer-brain is always switched on. It’s more what I do with it once I’ve done the research. If I’m researching something that exists, then I regurgitate it as accurately as possible into my story. If I’m researching something that doesn’t exist, then I bang together things that do until I get sparks of something new.

A gigantic metal angel statue stands over a city with one arm raised. The buildings in the foreground are low and dark, the buildings at the angel's feet are tall and gleam with the reflected light of a setting sun.Ian McHugh’s first success as a speculative fiction writer was winning the short story contest at the 2004 Australian national SF convention. Since then he has sold stories to professional and semi-pro magazines, webzines and anthologies in Australia and internationally. His stories have won grand prize in the Writers of the Future contest, been shortlisted five times at Australia’s Aurealis Awards (winning Best Fantasy Short Story in 2010), reprinted in Australian year’s best anthologies, honourably mentioned for world year’s bests and appeared in the Locus and Tangent Online annual Recommended Reading Lists. He graduated from the Clarion West writers’ workshop in 2006. His first collection of short stories, Angel Dust, was shortlisted for the Aurealis Award for Best Collection in 2015.

Ian lives in Canberra, Australia and is a member of the Canberra Speculative Fiction Guild.

Awesome words – elytra

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Cetonidae: Eudicella Gralli Orientalis, by Mike Libby

Elytra is the plural of elytron, a word that refers to the hardened forewings of some insects, such as beetles, which cover the transparent hindwings, which are the ones used for flying. In the sculpture above the elytra are striped green and orange.

Why is it an awesome word? Just is. Beetle wings are awesome. And elytra sounds utterly mystical. I didn’t know they were forewings. I didn’t know they were wings at all. If you’d asked me what that bit of the beetle was, I would have said “carapace” or “shell”. I only encountered the word for the first time today in this article about a new art pavilion being built at the Victoria & Albert Museum in London. Robots are weaving a moving canopy for the Elytra Pavilion, based on the “fibrous structures found in the hardened forewings of flying beetles”.

Speaking of art and elytra, check out the incredibly beautiful and just plain cool sculptures from artist Mike Libby. I’ve seen his steampunked insects around on Pinterest for a while now, but the crab “Ludlow” is… well… I mean he has interchangeable claws. Holy hell. I’m itching from wanting.

Ludlow